Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts

Thursday, 25 October 2018

Unity Tutuorial

This weeks tutorials consisted of a number of new skills in unity starting with adding text into the canvas, a display and text. We had to position the text correctly so that it wouldn't be on top on the cursor we had previously made. We also made an extra cursors and grouped them together in the hierarchy. A C# script was then made and I followed the instructions to create the action for the Gem the script that we wrote was to be able to press the e key to collect the gem and also to be able to have the cursor over the gem and for text to display. I found the c# script the hardest one yet and although I could obviously copy what he was doing it was hard to completely grasp what each exact component of the script was for.

My game screen shot 

The second tutorial we started by placing a fence into the game to add to the world, we followed the normal steps that we do dragging and dropping and adding a texture. Afterwards we added an axe for the player to have a weapon. We learnt how to create a swinging impression  of the axe. I enjoyed adding the axe and animation as it was my first time doing any sort of animation in unity. We finished off by making our first player taller to give it a more realistic look. 

In the third tutorial we learnt how to add a separate camera to different layers in the game. We rendered a camera to only pick up whats in the axes layer view. We added sound to the axe when its swinging using a C# script.

Overall I enjoyed completing these tutorials and feel like I learnt a lot but I don't think I would know how to do it all again without the tutorial so I'll need to have a look back again to try and make everything stay with me more.


Tuesday, 23 October 2018

Games GDD

The first article I read this week was https://learn.canvas.net/courses/3/pages/level-5-introduction-and-readings which talks about all about the beginning of designing a game and idea generation.
This article gave a structure to designing games and coming up with ideas. When tackling your initial design and your ideas you should start with thinking about the aesthetics, try thinking of your favourite game, why is it so enjoyable?What do you like about it? also thinking about what rules led to that experience. Rules or systems should be the next step you can take inspiration from everyday life looking into what daily systems could make a good game? for example service games such as cooking craze are inspired by real life service industry jobs.

You can also look at existing designs, games that you though had potential but didn't quite hit the mark. think about how this could have been improved, what didn't you like?
Narrative is also one of the most important parts of generating ideas, start with your story and then design your game rules to fit the story. Other idea generation starting points are: Market research, technologies, materials and combining some of these when beginning.

The reading also talks about how to overcome designers block. The strategies to help with designers block are playing lot's of games and thinking about what you think is good and what could be improved. Writing down all of your ideas, your narratives and mechanics even if they don't initially stand out as good ideas you can always come back and build on them. another useful strategy is thinking of something random and trying to find a way to integrate it into your game.


Creative block meme
This article also takes about how important prototyping is in the process of game design. When prototyping make it as simple and unattractive as possible completely focusing on the mechanics and rules. You can go back and constantly improve the design and touches after the gameplay is perfected! 

The second article http://www.thegamesjournal.com/articles/DesignConsiderations.shtml discusses design components and how important all the different components are to determining a players enjoyment.