Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts

Sunday, 21 October 2018

Game Vision Statement

Brief description:

My game is a 3D world race car game called "The Rotunda Run" for the PC. 
My game is a time based game. where the player is driving their pregnant wife to hospital but only has a certain amount of time to do so. If the player hits people or walls their time will decrease but when they find any gems on their journey they can get extra time added onto their countdown. The game is lost if time runs out and the player hasn't managed to reach the Rotunda with their pregnant wife. As opposed to if the player reaches the destination within the time slot they win the game. I got some inspiration for this sort of game from 'The Simpsons Hit and Run' and 'Grand Theft Auto' These are both two of my favourite types of games so I would enjoy being able to create something slightly similar. 



Genre:

My game falls under the genre of Racing. It is a car racing game.


Gameplay:

The game is a single player time based racing game. It will start with a menu screen with settings and a start button. It will then go to a screen where you can select your type\colour of your car and then you will begin the game. There will be a countdown from 3 to begin the time and then it's up to the player to try and reach certain gems to gain more time and to try not to crash. the controls will be:
SPACE bar to drive
> to turn left
< to turn right 
ENTER to brake 
BACKSPACE to reverse.
The gameplay follows a narrative there is a little freedom for choice but not so much that it changes the entire game for the player.

Resources:

For creating this game the main resources i'll need are:
Time
Tutorials
Unity
The internet 

Links:



 








Thursday, 18 October 2018

Unity Tutorial 03

In this weeks Unity tutorial we learnt how to make a 3D clock and programme it to display the current time. I learnt a lot in this tutorial including a new layout, parent and child game objects and a lot more depth into the C# scripts. I found the first part of the tutorial simple and easy to follow and enjoyed designing the clock, but the programming the clock was a little more challenging. I had to re-read the instructions a couple of times to fully understand why I was typing something into the C# script but I was definitely much more confident after completing it and going over the tasks again.


Screen shot of me completing tutorial

Screen shot of me completing tutorials



Overall this tutorial was a bit of a change from the 3D world tutorials we've been doing but had similar components such as in adding in the game objects and making Materials. The main difference was just the level  of depth into the scripts and the result of the tutorial. For some reason I found it more rewarding finishing the 3D world tutorials and being able to walk around after. I still really enjoyed this tutorial and I definitely picked up a lot of new skills that I will be able to put to use in my own game.

Tuesday, 16 October 2018

Games MDA

Week fours reading was all about MDA in gaming. MDA stands for Mechanics, Dynamics and Aesthetics. It is the formal approach to understanding games.

Mechanics are the rules of the game for example when does the game start and finish, what actions can players take, what effects do these actions have and how is resolution determined.


Dynamics describe how the game is played. What strategies emerge from the rules? How can the players interact with each other


Game Mechanics and Dynamics


Aesthetics is a players experience, what make the game fun.
There are eight types of fun that fall under aesthetic:
  1. Sensation - Game as a sense of pleasure
  2. Fantasy
  3. Narrative
  4. Challenge
  5. Fellowship
  6. Discovery
  7. Expression
  8. Submission
The article by Clint Hocking talks about intentional play. Games can be much more entertaining and diverse when the player has more options of things they can do with different game objects.