Mechanics are the rules of the game for example when does the game start and finish, what actions can players take, what effects do these actions have and how is resolution determined.
Dynamics describe how the game is played. What strategies emerge from the rules? How can the players interact with each other
Game Mechanics and Dynamics |
Aesthetics is a players experience, what make the game fun.
There are eight types of fun that fall under aesthetic:
- Sensation - Game as a sense of pleasure
- Fantasy
- Narrative
- Challenge
- Fellowship
- Discovery
- Expression
- Submission
The article by Clint Hocking talks about intentional play. Games can be much more entertaining and diverse when the player has more options of things they can do with different game objects.
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