Next we looked at adding a wind zone to the game. To create the right kind of feeling to your game you can adjust the pulse magnitude and frequency to what you like. We learned how to make it that only the trees and grass around the character would have the wind zone.
In the second tutorial we started progressed being able to interact with objects using the same C# script that was used on the gem in a previous tutorial and using animation and a different C# script we were able to fade into a scene which just adds a bit of style to the appearance of the overall game and I thought added to the overall feel of the game quite nicely.
My Skybox |
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